God of War's 'Give me God of War' difficulty is insanely tough

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"Kratos" and "emotion" in the same sentence eight years ago would have been an oxymoron, but with the upcoming release the developers have attempted to ground the ridiculous world of God of War, and create a game that's far more personal, and far weightier than previous instalments.

Dave Smith/Business Insider The new "God of War" game, which launches as a PlayStation 4 exclusive on April 20, is one of the best-looking games ever made.

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Battles are plentiful, as is to be expected in a God of War title, but the revamped combat system and the replacement of Kratos' iconic Blades of Chaos with the Leviathan Axe is a welcome change that pushes the series forward into the current generation of consoles. The newest "God of War" is a reboot of the original game and feels different from the original series. While not a fully open world game, there's still quite a lot of spaces to venture into for a God of War game. In addition, Sony revealed the unlock times for public versions of the game. That game really is nearly flawless from a visual standpoint, whereas there are, tiny, issues you could raise with the others (a little bit of pop-in and invisible walls with God Of War). Every animation from tender cutscenes between Kratos and his son Atreus to stunning moments like the World Serpent Jormungandr erupting from the watery deep are rendered with excruciating attention to detail. It's from Atreus' perspective that the game's lore is recorded as well in codex journal entries, tracking everything from creatures and enemies encountered to the overall lore. He and the boy set out to scatter his wife's ashes from the top of a distant mountain, getting unwillingly caught up in the affairs of Norse gods along the way. Kratos is a wanderer and, by virtue, fugitive in this new mythological land. But you can also toss the axe at a foe n the distance, freezing them in place and allowing for a quick follow up with your knuckles. That being said, the game still looked terrific on my regular old PS4 and on my regular old TV. It absolutely is. Despite the arrival of a child, God of War remains to be as brutal and as bloody as we all know it to be. Though Polygon rated the game a 10/10, it also highlighted some of the frame rate problems God of War can fall victim to in a separate technical analysis. Once I complete the game, I will update this review to reflect that.

Sony sent out some advice ahead of the review embargo on the God of War difficulty settings. Atreus never felt like a burden to me during my time playing the game; rather, I came to rely on him especially during combat, strategically pressing the square button to unleash a salvo of shock arrows which stunned my opponent, providing Kratos with an opening to pulverize them into a Jackson Pollock painting on the frozen tundra. They each have something to learn from each other. The good news is that you can still experience some Kratos magic on PC, thanks to a very special GTA 5 mod. It's easy for the player not to use Atreus during the early part of the game but over time, as his combat skills increase, he become almost indispensable. God of War dresses things up, in other words, but it is ultimately the same deal it always was. And it all runs silky smooth with that Sony Santa Monica polish even on the base PlayStation 4.

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